STAMINA NECROMANCER PVP

TANK META

GEAR - 5 HEAVY, 2 MEDIUM

  1. Head- Bloodspawn- Stamina Enchant & Impen.
  2. Shoulders-Bloodspawn - Stamina Enchant & Impen.
  3. Chest-Fury - Stamina Enchant & Impen.
  4. Arms-Fury - Stamina Enchant & Impen.
  5. Hands-Fury - Stamina Enchant & Impen.
  6. legs-Fury - Stamina Enchant & Impen.
  7. Feet-Fury - Stamina Enchant & Impen.
  8. Jewelry- Hunding's Rage - 3 Weapon damage Enchant & 1 Infused - 2 Robust
  9. Weapon 1-Hunding's Rage Weapon Damage Enchant & Sharpened
  10. Weapon 2-Hunding's Rage Sword&board - Absorb Stamina & Health Enchant - Defending & Sturdy

SKILL BARS

  1. CRIT CHARGE- Gap Closer

  2. DIZZYING SWING - Spammable, CC

  3. REVERSE SLICE- AOE execute great for group ulti bombs to finish them off

  4. FORWARD MOMENTUM- Major Brutality and Snare immunity

  5. BLIGHTED BLASTBONES - good damage, major defile, its better than last patch but still can get buggy, try to keep him up.

  6. ONSLAUGHT- this gives us all the penetration we need so we fun nirn sword, but in groups I use pestilent colossus and I drop it right after my buddy uses dawnbreaker of smiting so they are stunned. also just using dawnbreaker can work well, depends on you and how you like to play.

  1. HEXPROOF- This is our purge, very good with all the dots in scalebreaker

  2. VIGOR- Single Target heal, you can use other morph for AOE heal but this ones stronger by yourself

  3. DEADEN PAIN - MAJOR PROTECTION!!!!(30 percent damage reduction) plus small heal for 2 seconds per body, even with only the ones we make its (3 not including kills) I usually get AT LEAST 2 at a time. Just rebuff first then cast this to make bodies, unless they are already on the ground then cast this first. it takes getting used to it, to see the bodies in the fray but its SOOO good once you manage corpses well

  4. SPIRIT GUARDIAN- the 10 percent damage reduction and heal, and procs 200 mag and stam recovery

  5. SUMMONER'S ARMOR-  Major resolve and major ward. Cheaper summons.

  6. TEMPORAL GUARD - 8 percent damage reduction and a juke if you need to escape a zerg in a tower

MUNDUS/FOOD/POTION/RACE

  1. Warrior - Weapon damage
  2. Orzorga's Tripe Trifle Pocket, Dubious Camoran Throne. I like Orzorga's as a Nord, but if you are a Wood elf or have better recovery for whatever reason then use Dubious
  3. Immovable pot, Stam/health
  4. Nord, but I'm a big believer you should pick the race you want and change consumables/mundus/enchants to add what you need. So any of the stamina races will be ok, but make sure to adjust what you need to get decent stats.

CHAMPION POINTS

TOWER-

Bashing Focus-

Sprinter- 23

Siphoner-

Warlord- 51

LOVER-

Mooncalf- 32

Arcanist-

Healthy-

Tenacity- 32

SHADOW-

Befoul-

Shade-

Shadow Ward- 66

Tumbling- 66

STEED-

Medium Armor Focus-

Ironclad- 48

Spell shield-

Resistant- 24

LADY-

Light Armor Focus-

Thick Skinned- 44

Hardy- 49

Elemental Defender- 49

LORD-

Heavy Armor Focus-

Bastion-

Expert Defender- 33

Quick Recovery- 23

APPRENTICE-

Elemental Expert-

Spell Erosion-

Elfborn-

Blessed- 23

ATRONACH-

Physical Weapon Expert- 33

Shattering Blows-

Master-at-arms- 66

RITUAL-

Thaumaturge-

Precise Strikes-66

Piercing- 7

Mighty- 75