STAMINA NECROMANCER PVP, OP UNKILLABLE MEDIUM ARMOR CYRO AND BATTLEGROUNDS CP AND NO CP

MEDIUM DUAL 2H/BOW

or 2H/DW

SCALEBREAKER PATCH

This build just feels OP, we have very good damage and are nearly unkillable

GEAR - 7 MEDIUM

You can use heavy helm and light shoulders or both heavy but I didn't feel I needed it I like the 7 seconds of snare and immobilization immunity more!

  1. Head- Bloodspawn- Stamina Enchant & Impen.
  2. Shoulders-Bloodspawn - Stamina Enchant & Well fitted
  3. Chest-Bone Pirate - Stamina Enchant & Impen.
  4. Arms-Bone Pirate - Stamina Enchant & Impen.
  5. Hands-Bone Pirate - Stamina Enchant & Impen.
  6. legs-Bone Pirate - Stamina Enchant & Well fitted
  7. Feet-Bone Pirate - Stamina Enchant & Impen.
  8. Jewelry- Hunding's Rage - 3 Weapon damage Enchant & 1 Infused - 2 Robust
  9. Weapon 1-Hundings's Rage- Two hand greatsword nirnhoned, poison enchant with bow or weapon damage enchantment with dual wield
  10. Weapon 2-Master's Bow- Infused with weapon damage enchantment
OR Weapon 2- Dual Wield- Hunding's Rage Daggers, 1 powered, 1 defending

SKILL BARS

2H & BOW

2H & DW

  1. CRIT CHARGE- Gap Closer

  2. DIZZYING SWING - Spammable, CC

  3. REVERSE SLICE- AOE execute great for group ulti bombs to finish them off

  4. SHUFFLE - We are in all medium so we get 7 seconds of snare immobilization immunity which with Templars this patch is almost necessity. and 25 percent AOE damage reduction! DUAL WIELD- Forward momentum, for snare removal and major brutality, you can use immov. potions if you are using duel wield instead of weapon power pots since we use forward momentum.

  5. BLIGHTED BLASTBONES - good damage, major defile, its better than last patch but still can get buggy, try to keep him up.

  6. ONSLAUGHT- this gives us all the penetration we need so we fun nirn sword, but in groups I use pestilent colossus and i drop it right after my buddy uses dawnbreaker of smiting so they are stunned.

  1. POISON INJECTION - keep up since we are running the masters bow, and infused weapon damage enchant, you will have huge numbers with hunding's and masters and enchant up on front bar and still have 2.3k + recovery. If using DW this will be Quick cloak for major expedition and major evasion and extra damage (pulls NB out of stealth)

  2. VIGOR- Single Target heal, you can use other morph for AOE heal but this ones stronger by yourself

  3. DEADEN PAIN - MAJOR PROTECTION!!!!(30 percent damage reduction) plus small heal for 2 seconds per body, even with only the ones we make its (3 not including kills) I usually get AT LEAST 2 at a time. Just rebuff first then cast this to make bodies, unless they are already on the ground then cast this first. it takes getting used to it, to see the bodies in the fray but its SOOO good once you manage corpses well

  4. SPIRIT GUARDIAN- the 10 percent damage reduction and heal and 200 mag and stam recovery when active

  5. SUMMONER'S ARMOR-  Major resolve and major ward. Cheaper summons.

  6. TEMPORAL GUARD - 8 percent damage reduction and a juke if you need to escape a zerg in a tower

As you can see is yellow is our defense, we don't need heavy armor as a necro we get reliable major protection and a 10 percent damage reduction. Stack that with Minor protection and Major evasion and we are nearly unstoppable unless facing multiple highly skilled opponents.

MUNDUS/FOOD/POTION/RACE

  1. The Serpent, Stamina recovery - you can run the warrior for weapon damage, but with all the stuns and zerging the recovery to dodge more and sprint more when you need is important
  2. Dubious Camoran Throne.
  3. Weapon damage pots! you must use these if using bow- because we need the major evasion AND snare removal from shuffle so we get our major brutality from potions, you can use alliance war potions if you dont wanna use crafted or bought potions but the crit is good too for heals and damage. If you are using DW you can run immovable potions with health and stam.
  4. NORD!, any stamina race can work, Orc obviously is a good choice for more damage, or wood elf, but adjust mundus or enchants accordingly.

CHAMPION POINTS

TOWER-

Bashing Focus-

Sprinter- 26

Siphoner-

Warlord- 51

LOVER-

Mooncalf- 64

Arcanist-

Healthy-

Tenacity- 19

SHADOW-

Befoul-

Shade-

Shadow Ward- 44

Tumbling- 66

STEED-

Medium Armor Focus-

Ironclad- 48

Spell shield-

Resistant- 24

LADY-

Light Armor Focus-

Thick Skinned- 44

Hardy- 49

Elemental Defender- 49

LORD-

Heavy Armor Focus-

Bastion-

Expert Defender- 33

Quick Recovery- 23

APPRENTICE-

Elemental Expert-

Spell Erosion-

Elfborn-

Blessed- 23

ATRONACH-

Physical Weapon Expert- 16

Shattering Blows-

Master-at-arms- 66

RITUAL-

Thaumaturge-37

Precise Strikes-56

Piercing- 8

Mighty- 64